Studying Game Development
#1
As of last week I've started learning how to do Environment Art. Tongue
I looked for a mentor and I found someone who works at Activision who has worked on both Spyro: Reignited Trilogy and Crash 4: It's About Time!
It's really epic that the person wants to help me out!
I will not reveal who this person is out of respect and privacy. If you really want to know who he/she is, I'll ask him/her if they would be fine with me revealing the name!

Every now and then I'll post a bit of my projects' progress!
(Keep in mind, I've just begun, so don't expect much yet.  Big Grin

Project 1

Step 1
So, my first step was to find concept art.
For this project I chose the following:
[Image: 0?ui=2&ik=175a38be01&attid=0.1&permmsgid...w1920-h932]

Step 2
I had to break down the image into different pieces.
https://imgur.com/a/VL4fgmA (For some reason this image wouldn't show here...)

Step 3 (In progress)
I have to do a process called modulary or blockout.
This means that I have to recreate the environment as simple as possible.
For more info, click here --> blockout environment art - Google Search
[Image: 0?ui=2&ik=175a38be01&attid=0.5&permmsgid..._kufvpl0u4]
I may start Step 3 over as it is not accurate enough to the concept art.

Once I'm done with step 3, I'll post it bellow!  Big Grin
"Bring 'em on, I think I smell a barbecue!"
[Image: 79b5e7d1f034f5ca76490efb7fdd4ba1.gif]
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Messages In This Thread
Studying Game Development - by gamer.io - 10-08-2021, 07:18 PM
RE: Studying Game Development - by gamer.io - 10-08-2021, 10:35 PM

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