Sydsogood, also known as Sydnee Goodman, has posted a video overview on the Spyro franchise. During the subject of Spyro's time under Toys For Bob's watch, Lou Studdert and Paul Yan makes an appearance, adding their input on the Skylanders franchise and later their involvement in the Spyro Reignited Trilogy. They also spoke out their time after Crash Bandicoot 4: It's About Time and their split from Activision that lead to them developing Spyro: A Realm Beyond.
Saturday, August 15, 2026
Thursday, August 13, 2026
Spyro the Dragon Recomp
A fanmade PC port for Spyro 1 has been released! An iso file of the game is required to play it. This project reconstructs the original Spyro 1 data by converting its original code into a native PC port while keeping the gameplay untouched. The port upgrades the original visuals with high framerates up to 120 fps, adds draw distance, includes high definition resolution to 1080p, wider screen aspect options, clear textures, and will support mods in the future. There's even an optional toggle for the PSX style.
For those who have iso files of Spyro 1, this project will allow fans to play the game without emulator issues and experience the enhancements offered.
Tuesday, July 28, 2026
Spyro: Season of Ice PS1 Fan Remake - July 2026 Update: Lava Prairie Level
Redandblack64 released another new update on their fan PlayStation 1 remake of Spyro: Season of Ice. For the Autumn Fairy Home, it adds Moneybags who hints at the flammable pumpkins and the fairy they'll unlock when all of them are lit. The Mermaid Coast has also has some tweaks, such the lighthouse positions and an additional mission of taking out all Rhynocs in the realm to collect a frozen fairy.
Another new addition to the game update is the level Lava Prairie, a prehistoric realm surrounded by lava. The cavemen are based on the Bonebuilders from Spyro 2: Ripto's Rage!, and we see the similarities more closely with the cavemen 3D models. The realm itself is heavily based on its core counterpart, from the cave paintings and the layout. There are currently two hostile prehistoric Rhynocs, a green one with a club and a yellow one that breathes fireballs. There are also a few additions to collecting gems, such as the floating vases and the seasonal snowglobes from the Spyro fangame, Crisis in Chronolia.
Thursday, July 16, 2026
Drobot and Chop Chop Youtooz Plushies Fixed after Fan Reception
Youtooz has released their promotional photos of their upcoming Skylanders Chop Chop and Drobot plushies. Previously the plushies had incorrect features that the original designs didn't have, like Chop Chop's helmet angled backwards and Drobot's snout pushed in. Fans were quick to point them out and Youtooz made the decision to delay the Drobot and Chop Chop plushies until their designs are fixed.
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| Revised version |
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| Revised version |
Monday, July 6, 2026
Kinda Funny Games' Developer Interview on Spyro: A Realm Beyond
Kinda Funny Games did an interview with Toys For Bob's Lou Studdert and Paul Yan on Spyro: A Realm Beyond.
Vision for Spyro
- The new Spyro is the team's dream project.
- The character is based on the original trilogy: tone, personality, and voice; not a reboot like Legend of Spyro.
- The game is an evolution of the franchise, exploring new locations and expanding the narrative.
- Every Spyro game should have charm, memorable characters, fluid movement, and exploration.
- Gems remain a very important part of the experience.
- They are leaning heavily into the fantasy of being a dragon.
Exploration & Flight
- Players can explore both on the ground and in the air—the choice is theirs.
- Dragon flight is a core addition to Spyro's movement kit.
- Flight was the cornerstone of the project from the beginning, with the world designed around it.
- Flying builds upon the fluid controls and animations from Spyro Reignited Trilogy and adds new ways to explore rather than replacing ground movement.
- Levels feature significantly more verticality and layered environments to support flight.
- The goal is for players to see distant locations and think, "How do I get there?" by combining abilities and environmental interactions.
- They don't want the game to feel like a flight simulator.
Flight mechanics
- Flight is fully active rather than automatic.
- Players must flap Spyro's wings to maintain speed and momentum.
- Diving increases speed.
- Flame breath can ignite campfires to create lift.
- Sky rings provide speed boosts.
- The challenge comes from chaining these mechanics together to stay airborne.
- Spyro's flame breath has greater range while flying, functioning more like fireballs, whereas on the ground it behaves more like a flamethrower.
Design Philosophy
- Spyro is about zen-like, fluid movement through beautiful worlds.
- This is fundamentally different from Crash's precision platforming.
- The studio loves creating colorful characters with exceptional controls.
- There were few games to draw inspiration from for this type of flight system, so much of it required pioneering new ideas.
Why It's Not "Spyro 4"
- Crash Bandicoot 4: It's About Time continued the original trilogy directly because later entries had drifted away from the original gameplay.
- Spyro is intentionally not numbered to make it welcoming for newcomers.
- It contains references for longtime fans but is designed as a fresh experience anyone can start with.
Relationship to Skylanders
- Nothing carries over from Skylanders besides lessons the team learned about humor.
- The two series exist in completely separate universes.
Development
- Development has been underway for a little over two years.
- The team feels confident about a Spring 2027 release.
- Their preferred development cycle is around 2–3 years.
- They describe themselves as a nimble, efficient studio with strong scope management.
- There were moments where the project became over-scoped, requiring difficult cuts to stay on budget and schedule.
Toys for Bob & Independence
- The team originally wanted to work on Spyro but was assigned to Crash Bandicoot 4.
- They later pitched a new Spyro game to Xbox alongside their proposal to become an independent studio.
- Transitioning to independence was smooth, although establishing the new company required significant work.
- They had a strong relationship with Activision, but the pandemic changed priorities.
- The studio was required to support projects like Warzone and Overwatch 2.
- Toys for Bob eventually split into multiple teams and felt they were moving away from the types of games they loved making.
- After Microsoft's acquisition of Activision, they sought independence to focus on those games again.
- Xbox leadership supported this decision.
- The studio operates fully remotely, having shipped Crash Bandicoot 4, Crash Team Rumble, and their support work on Warzone remotely.
Choosing Spyro
- The team has many original ideas.
- Spyro was chosen because it made the strongest business case, particularly due to its sales history.
- They prefer working with established characters because timeless franchises come with passionate existing audiences.
Crash Team Rumble
- Crash Team Rumble was not created because of the live-service trend.
- The concept was prototyped before Crash Bandicoot 4.
- The goal was to make a Crash spinoff that still felt like Crash rather than another racing game.
The Future of 3D Platformers
- They believe 3D platformers are experiencing a resurgence.
- Examples mentioned include Astro Bot and the Rayman remake.
- Spyro and Crash have very different gameplay philosophies, making another crossover game difficult.
- The team are huge fans of Banjo-Kazooie and would love to work on the series if given the opportunity, describing those games as timeless.
Thursday, June 18, 2026
Stewart Copeland confirms he is not composing for Spyro: A Realm Beyond
In an interview with The Independent, Stewart Copeland confirms that he is not working on Spyro: A Realm Beyond.
“It happens that way,” he said, “It's a new generation. They want a new generation of sound and everything… they’ve got to modernise it. No harm, no foul.”
However the news sparked backlash with the Spyro fanbase who are big fans of Stewart Copeland and were hoping he would return to compose the soundtrack for A Realm Beyond. Some believe with Stewart not composing for the game, it is doomed to fail, or lost value, with others declaring they won't preorder the game.
Will Toys For Bob respond, or will they ignore the backlash and continue on with their own composer chosen for A Realm Beyond in their push to not cater too much to nostalgia?
Tuesday, June 16, 2026
Spyro: Special Delivery Fan Film interview
A Spyro fan film, Special Delivery, is a project currently in development by Dessert Monkey, who plans to release the movie later in 2026. This is the first I've heard of the fan film, and after watching animation tests, the first few trailers and the latest one, I became interested in this project and reached out to Dessert Monkey.
Friday, June 12, 2026
Who is the new villain in Spyro: A Realm Beyond?
In the announcement trailer for Spyro: A Realm Beyond, we are given a glimpse of the villain who will be featured in the new game. We could only see his clawed hands, his cloak, horns, and his menacing glowing staff. Fans are currently speculating about the identity of this new antagonist.
Tuesday, June 9, 2026
Toys For Bob wants to make more Spyro games after A Realm Beyond
Spyro: A Realm Beyond has garnered worldwide positive reception upon its announcement, with fans excited about the return of our heroic purple hero. The official trailer for Beyond has reached over 1 million views more than the "All Scaled Up" reveal trailer for the Spyro Reignited Trilogy.
In an interview with Gamesrader, Toys For Bob CEO, Paul Yan, stated that he's proud of the development team who have been "paying attention and listening to the community."
He sees that A Realm Beyond could have fallen into two extremes:
"If you stick too much to nostalgia, then you basically just rehash, and it's like, 'why did we do that?'" he suggests, saying that rehashing things would mean "there's no future that kind of gets out there."
Meanwhile, "on the other extreme, you innovate too much, and all of a sudden you don't even recognize what the character is and what the series is." With that in mind, Yan says, "that tension is so real" when it came to making A Realm Beyond.
After all, he continues, "our goal is that we want Spyro to live on for a long time. We want not just one new game, but many new games. We hope that this is the first of many. So we're going to have to take some risks. We're going to have to move into new territory, and our goal is to make sure that that evolution is always speaking to something that is authentic and reverential to building on the foundation of what is truly Spyro, and then we'll take some leaps." This will be "uncomfortable," he adds, "but we wanna go there."
Personally I'm okay with getting a new game every couple of years if love and effort is put into them. We don't want Spyro to be in the same situation as the Skylanders franchise: Yearly releases that will gradually milk the franchise to death.
Sunday, June 7, 2026
Spyro: A Realm Beyond - The New Spyro Game we've been waiting for
After many many months of speculations, false alarms, bouts of hopes, we are finally shown the next installment in the Spyro the Dragon franchise, a new original game: Spyro: A Realm Beyond.









