So DOTD had an outdated game engine, broken render and NO ART DIRECTOR
A new art upload from one of the environmental artists who worked on DOTD with Etranges Libellules revealed new details behind the development of the game, such as the bloom and the change in character texture maps. The game had no art director too?!

Yannick Gombart Wrote:I won't talk much about Spyro because for me it's one of the worst productions I've worked on.
Our engine was too old to correctly display normal maps.
It was decided to boost glossiness and had an orange bloom. The whole game render looked oily and ugly

Yannick Gombart Wrote:On most ELB productions, we didn't have an artistic director and decisions were made by the studio manager.
These choices were decisive in the final rendering of the game.
It was difficult to bring subtlety to the textures since the render was broken.

This explains so much, why Cynder's scale colors were changed from black to dark purple, to why the Chronicler's colors were changed from gray to bright blue. Even the enemies had to have their texture map colors changed! This is the original color of the Wyvern enemy!

[Image: yannick-gombart-spyro-04.jpg?1705311642]

What they look like in the final game

[Image: ce0d85cede0bdf1d3632cc8a96064473.png]
"Looks like I got some things to do!"

[Image: 06c5b25a08299b7ecb5d4b2ceb06a9d6.gif]

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