As of last week I've started learning how to do Environment Art.
I looked for a mentor and I found someone who works at Activision who has worked on both Spyro: Reignited Trilogy and Crash 4: It's About Time!
It's really epic that the person wants to help me out!
I will not reveal who this person is out of respect and privacy. If you really want to know who he/she is, I'll ask him/her if they would be fine with me revealing the name!
Every now and then I'll post a bit of my projects' progress!
(Keep in mind, I've just begun, so don't expect much yet.
Project 1
Step 1
So, my first step was to find concept art.
For this project I chose the following:
![[Image: 0?ui=2&ik=175a38be01&attid=0.1&permmsgid...w1920-h932]](https://mail.google.com/mail/u/0?ui=2&ik=175a38be01&attid=0.1&permmsgid=msg-a:s:7155630144163800277&th=17c45840dfe60885&view=fimg&realattid=6675f0b6ed985235_0.1&disp=thd&attbid=ANGjdJ9LqPhV03G3s22mATuxXGAis3KeX9PKnqJUhPTXW_A8XK5hLSrslg2JxnldHhM2_Q9WYjSkIRFAZ62jivqY_aKouo5brawk1sBTWzBUBv8lI85fMIUbD31A8qI&ats=2524608000000&sz=w1920-h932)
Step 2
I had to break down the image into different pieces.
https://imgur.com/a/VL4fgmA (For some reason this image wouldn't show here...)
Step 3 (In progress)
I have to do a process called modulary or blockout.
This means that I have to recreate the environment as simple as possible.
For more info, click here --> blockout environment art - Google Search
![[Image: 0?ui=2&ik=175a38be01&attid=0.5&permmsgid..._kufvpl0u4]](https://mail.google.com/mail/u/0?ui=2&ik=175a38be01&attid=0.5&permmsgid=msg-a:r2449338850330032321&th=17c56fe401876618&view=fimg&sz=s0-l75-ft&attbid=ANGjdJ-GeJc9lnYMRQlyhKCJVk5it-gSsyt8dqVbfr5T9uSl5k7SeYkTNkF9bI19nM4Pji3iBtYBMbwPxenyQfv1VB0W6pi81oOEwvazlLmvYlqr04CHZK3eD_jasnI&disp=emb&realattid=ii_kufvpl0u4)
I may start Step 3 over as it is not accurate enough to the concept art.
Once I'm done with step 3, I'll post it bellow!

I looked for a mentor and I found someone who works at Activision who has worked on both Spyro: Reignited Trilogy and Crash 4: It's About Time!
It's really epic that the person wants to help me out!
I will not reveal who this person is out of respect and privacy. If you really want to know who he/she is, I'll ask him/her if they would be fine with me revealing the name!
Every now and then I'll post a bit of my projects' progress!
(Keep in mind, I've just begun, so don't expect much yet.

Project 1
Step 1
So, my first step was to find concept art.
For this project I chose the following:
Step 2
I had to break down the image into different pieces.
https://imgur.com/a/VL4fgmA (For some reason this image wouldn't show here...)
Step 3 (In progress)
I have to do a process called modulary or blockout.
This means that I have to recreate the environment as simple as possible.
For more info, click here --> blockout environment art - Google Search
I may start Step 3 over as it is not accurate enough to the concept art.
Once I'm done with step 3, I'll post it bellow!

"Bring 'em on, I think I smell a barbecue!"
![[Image: 79b5e7d1f034f5ca76490efb7fdd4ba1.gif]](https://i.gyazo.com/79b5e7d1f034f5ca76490efb7fdd4ba1.gif)